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zSpace
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The Project

It's CES 2016 and zSpace is about to show consumers exciting new possibilities on the zSpace system. The product team designed an all-in-one hub where users can access their apps, make purchases from the store, follow up on the latest news and even browse the internet in a full 3D experience and much more! The goal is to target everyday consumers not just certain industries. We wanted to show consumers the beauty of AR and how they could use a zSpace on a daily basis.

My Role

Responsible for the entire look and feel of this demo from research to concept to the finished product. Everything from the UI, layout and environment, designed button states and helped with interaction.  

Technical Challenges

Understanding how to use the space efficiently without causing eye strain but also show depth without distraction. High contrasting colors causing ghosting.

The Process

The Product had very specific requirements, so instead of trying to reinvent the wheel I researched the current gaming consoles and trends to get the ball rolling. The Xbox Live was best at simplicity, but I fell in love with the use of depth on the Playstation home screen. I was a bit skeptical at first. I thought to myself that this was going to cause serious eye strain and discomfort. But I didn't want to give up without trying it out.

 

The next steps were to create 2D mockups, translating them to 3D assets and setting up the scene in Unity. It was important to get the look and spacing down so we can check for discomfort or eye strain. When designing for AR we have to work backwards sometimes to avoid going too far with a design then realizing it won't work after everything is ready for implementation. Sometimes an idea is great in the mind but not very realistic to achieve. After nailing the look and feel down it was time to work on logic flow and finish the rest of the screens and interaction.

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